The party spends a restless night in the ruins of the castle, keeping a tense watch out for more undead. Fortunately, they make it through the night undisturbed, and the large group of soldiers packs up their belongings at first light and prepares to head out. Though some soldiers were lost in the battle, with the addition of Sam’s followers, the party’s group of recruits has actually increased in size on this trip. The party now must decide where it is they’re all headed.
The party and their growing pool of recruits are committed to bringing the Empire of Nerath back to power. However, there is no seat of power to return to. Verind’s Edge, the last bastion of the empire, was wiped out by the Arinfax Colossus and the goblinoids of the Torin Plains. More importantly, political rulers are paranoid of any semblance of the empire sprouting up in their domain. After decades of fighting and bloodshed to earn their independence, the nobles that rule the dotted city-states and regions throughout the northlands have no interest in giving up their newfound authority to a reborn Empire of Nerath. If the party is open about the heir’s heritage he would likely be exiled from anywhere they go, or possibly even assassinated.